I fell in love with this shader but I have no idea what I did ;–; and it doesn’t render like that, its only temporary 0^0

P.S. Sloppy wireframe outlines for Zed. Going to fine-tune the hair more.

Edit: The shader is called “screen space ambient occlusion”, but I don’t know how to trigger it to be rendered…

  1. maurotehsilva reblogged this from penguinpotential
  2. thefreakyfred said: Wow :D it looks great!
  3. autonomous-zed said: You should render with a regular ambient occlusion in a different pass then composite it on top. And it might be weird like that because your normals are reversed
  4. micchy-did-nothing-wrong reblogged this from penguinpotential and added:
    SSAO is always a good effect. If a game I’m playing has the option, and it won’t tank my FPS too much, I turn it on....
  5. penguinpotential posted this