penguinpotential
Stop using double rainboom puppets

My rebuttal to each point, some valid:

  1. purely opinion, please explain in greater detail
  2. efficient for animators to copy animation of head turns
  3. Im sure the person who’s animating it will do that for you
  4. easily frame by frame the legs, don’t expect to use tweens for everything
  5. which part specifically..?
  6. easier for animation by using sub groups
  7. that seems like a good thing actually, gives users easier access to rotation without swapping the whole puppet
  8. again, frame by frame legs. walking animations will switch the number of layers too frequently to have it tween properly
  9. allows hair folicles to move independantly allowing unique weight and physics
  10. opinion based, please explain more
  11. helps with animating the back legs so they dont appear as one static part, more parts = more motion
  12. just like the show style, right?
  13. it’s for overlapping the legs and hiding the connection points for when the hooves overlap the chest
  14. did you want show quality or not?
  15. mouthes are used for more than just speech; they can be used for emotion too
  16. there are a couple different legs if you look closely
  17. hardcore opinion
  18. this allows for combinations of eyebrow animation and blink animation
  19. that’s what they “eyeline” eyebrow is for, there’s also a few invisible graphics you may have missed because there was no object on the first frame, only used for expressions
  20. here I guess was laziness of the creator. You hear that, creator? You forgot a back view! These free puppets are incomplete and you are a baffoon!
  21. yes there is you just said earlier…
  22. for overlapping animation to make it smooth to the viewer, but who said animation was an easy task
  23. use the scale tool; the pupils are at maximum size by default, scale it to the right size. Change and tween the size to create emotions like shock (smaller) or enamorment (larger)
  24. Creator, you forgot to animate the puppets for these poor people! You made them download these assets for free and now you tell them they have to “animate it themselves”? For shame!
  25. which symbol specifically? also this is for accurate animation, so a pivot point might be farther out on, say, the legs so that they pivot around the hip rather than the toes
  26. that explains the round lines. I agree that they should probably use a line mitre next time, or convert the lines to shapes and taper the ends that way
  27. used for masking
  28. hair overlaps the grossness, the only thing you should be worrying about at this point is what it looks like to the viewers
  29. you can call it a chin or jaw if you want. And they arent synced so that you can drop the jaw and make unique expressions
  30. again, flaring nostrils, expressions
  31. wat
  32. wat
  33. for which part?
  34. explain
  35. you’re running out of things to rant about already?