Stop using double rainboom puppets
- >gross frontal view
- >¾ is 7/8
- >wings don’t have a fold animation
- >Legs are not in one symbol
- >Shit ends in round, instead of pointy
- >EYES ARE INSIDE THEIR OWN SYMBOLS
- >there are different symbols for different perspectives
- >leg poses are in guide layers, not as subframes of the leg symbols
- >hair is broken into different pieces
- >cutie mark is gross as fuck
- >back legs are in different parts
- >different ear frames aren’t facing up
- >chest patch is gross
- >frontal wings aren’t round and smooth
- >weird mouth shapes
- >legs don’t do a curve, but are straight
- >unfolded wings look gross
- >eyeblink is in a different symbol than eyelines
- >eyeblink isn’t divided in various expressions
- >no back views
- >no ¾
- >chest and backleg top are weirdly shaped
- >pupil is too big
- >no premade walkcycles
- >symbol’s rotation pivot is not set in the symbol
- >LINES, NO SHAPES
- >mouth border shape is gross as fuck
- >head shape is gross
- >frontal mouth bottom movements aren’t in the same symbols
- >nostril movements aren’t in the same symbol
- >no object grabbing mouth frame
- >no perspective notes
- >lines don’t fucking fit correctly
- >weird shit in the mouths
- >scary shit in the mouths
To sum up:
Gross as fucking your own sister
My rebuttal to each point, some valid:
- purely opinion, please explain in greater detail
- efficient for animators to copy animation of head turns
- Im sure the person who’s animating it will do that for you
- easily frame by frame the legs, don’t expect to use tweens for everything
- which part specifically..?
- easier for animation by using sub groups
- that seems like a good thing actually, gives users easier access to rotation without swapping the whole puppet
- again, frame by frame legs. walking animations will switch the number of layers too frequently to have it tween properly
- allows hair folicles to move independantly allowing unique weight and physics
- opinion based, please explain more
- helps with animating the back legs so they dont appear as one static part, more parts = more motion
- just like the show style, right?
- it’s for overlapping the legs and hiding the connection points for when the hooves overlap the chest
- did you want show quality or not?
- mouthes are used for more than just speech; they can be used for emotion too
- there are a couple different legs if you look closely
- hardcore opinion
- this allows for combinations of eyebrow animation and blink animation
- that’s what they “eyeline” eyebrow is for, there’s also a few invisible graphics you may have missed because there was no object on the first frame, only used for expressions
- here I guess was laziness of the creator. You hear that, creator? You forgot a back view! These free puppets are incomplete and you are a baffoon!
- yes there is you just said earlier…
- for overlapping animation to make it smooth to the viewer, but who said animation was an easy task
- use the scale tool; the pupils are at maximum size by default, scale it to the right size. Change and tween the size to create emotions like shock (smaller) or enamorment (larger)
- Creator, you forgot to animate the puppets for these poor people! You made them download these assets for free and now you tell them they have to “animate it themselves”? For shame!
- which symbol specifically? also this is for accurate animation, so a pivot point might be farther out on, say, the legs so that they pivot around the hip rather than the toes
- that explains the round lines. I agree that they should probably use a line mitre next time, or convert the lines to shapes and taper the ends that way
- used for masking
- hair overlaps the grossness, the only thing you should be worrying about at this point is what it looks like to the viewers
- you can call it a chin or jaw if you want. And they arent synced so that you can drop the jaw and make unique expressions
- again, flaring nostrils, expressions
- wat
- wat
- for which part?
- explain
- you’re running out of things to rant about already?
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eirexe-blog reblogged this from penguinpotential and added:
20. the back views did exist, but they where pretty broken and never released, 21. No, what you have in those files is...
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