Submitted my audition to Inanimate Insanity, I’ll be hearing back in a week or two with the results!
IT’S HERE!! IT’S HERE!! I can finally show you guys the music video!
Listen to the EP here!
Updated my Patreon page look! A few other friends had this layout, and now I can test it out on my page too! I’ll be editting it over time, and remember I do pledges per video not per month, meaning you won’t be charged until I actually finish something!!
Working on my penguin podcast/news thing. Co-worker likes the name “Pengi Report”. Still open to name ideas though! I’ve got some neat little additions to the content I’ll feature, like cover songs, skits, and interviews. Can’t wait to get started on them! I’ll probably do one a month for now, then more frequently if requested.
Alright, I think I’ve decided to finish the next two projects in my AE rigs, then take a month to work on my 3D rigs and really dive in for the rest of the year. This should benefit me and I won’t lose too many assets I’ve been working on since I made them in Cinema4D to begin with (before importing them to AE).
I’ve got that all down on paper, the thing I’m worried about is taking the time to build all the assets like puppets and a rigged face. That would set me back a month or more, but it would be more convenient later on. What I have right now in AE is limited 3D movement, and by unlimiting that I’d have more control and variety in my works.
I’ve been working with 2D for nearly a decade, and I’ve been learning 3D recently. My goal is to jump fully into 3D by the end of this year. Full 3D would let me bypass a bunch of buggy 3D features in After Effects, and I might be able to get work done more quickly but it’ll take another little while to set up the rig properly. If anyone has suggestions on if I should keep at my After Effects rigs for now or dive into 3D let me know.










