The pirate ships will be a fusion of traditional 3-tiered European pirate ships and the single-tiered Denmark viking ships. I don’t have any final drawings, but please use your imagination based on these two images I found.


The pirate ships will be a fusion of traditional 3-tiered European pirate ships and the single-tiered Denmark viking ships. I don’t have any final drawings, but please use your imagination based on these two images I found.


The dotted lines are routes the Tü’kon pirates take to get to the other regions. The continent is actually smaller than most other Earth continents, but there is another continent on the East side of the globe about twice as large.

That sounds fun, but I think I would do that once my character rigs are finished. That way they can be a consistent quality~
That’s a great question! I feel like since Sylvalon has so much produce they would have some great restaurants too. Not fast-food, but sit-down places. I suppose a lot of the farmers there would either eat their own extra produce or sell it to restaurants so they can eat there. The rest of the produce would go to Dandnar for trade or be stolen by pirates.
In Dandnar, the people would only have grain fields and small meat farms, so the imported crops would be sold at kiosks and food stands where the families would eat mostly at home.
Tük’an is a poorer region, so they have to make do with whatever they can fish from their coasts and icy lakes, and ration the crops their pirates steal and return home.

The first region, Dandnar, is mostly a small town that features its mining export. They trade with the next region, Sylvalon, which exports and trades the lush crops they grow in exchange for precious stones and metals from the mines. Dandnar also exports special crystals that have heat energy stored inside. Sylvalon is a much larger village because of all of the food they produce which can support many more people.
Tük’an doesn’t trade with the other two regions since their mine became dormant and empty, so they have resorted to piracy in order to sustain their tribe. The most-fit tribeswomen become the pirates who can lead attacks on other regions and get away safely.

These pirates are Jzahken, Tyrnil, and Kite (left to right). They look like Kitna because they are all from Tük’an. I’m still refining their appearances, so everything you see is WiP!
Hey guys! I know I don’t have a lot of details about my show right now (not even a title yet), but I’d like to answer some of your questions tonight regarding it. Please send me some asks if you want to know more about it!
Genre: Adventure
Characters: Nouta, Adissa, Kitna (In order from left to right)

Plot: There will be 3+ story arcs involving pirates, a madman with a green thumb, and an underground labyrinth as the girls explore the fantasy world around them.
Setting: The world for the first 3 arcs will have 3 main regions: Dandnar (mining town), Sylvalon (garden village), and Tük’an (eskimo pirates). Future arcs would explore the Eastern continent.

Go ahead and send an ask, it really helps with my story/world building!
Trying to come up with Kickstarter rewards. I’m not very good with creating physical merchandise, but I can provide a lot of digital content. What kind of physical merch would you be interested in if I provided it for a tier?
Hey guys! How much does a cartoon on Kickstarter usually goal? I know how much I would need, but it seems like an awfully high amount…
No magic: Everything would be explainable and there wouldn’t be any story plot-holes or reasoning like “oh just solve the problem with magic haha”
Magic: Room for more-exciting battle scenes, but would open up a lot of unrealistic scenarios that wouldn’t be able to be explained.
As the show stands right now, I have a detailed system involving Heat Crystals, which is the only “magic” in the show currently. If I chose to add more magic, I might have to balance their importance or make it limited to a specific amount of people. It’s all very confusing and frustrating on the writing end, so I’ll let you all help decide: to magic, or not to magic?