Frigid. I like seeing her grow and develop, and I don’t feel motivated to work on anything she isn’t involved in right now

Yes! Still second to Ratatoillie, but 2nd favorite Disney/Pixar movie.
Most players really hate the Quick-Fix because it’s Übercharge is not so über compared to that of the other mediguns.
But it’s just *really* useful to be able to get from A to B within a matter of seconds if you are healing a scout, soldier or demo. That way I can be back at the front much faster after respawn.
I am also more of a healer than a charger and switch between patients within seconds in order to keep as many teammates alive as possible. And the Quick-Fix heals faster 40% faster than the normal Medigun which makes it really useful for my playingstyle.I have a big problem with the Quick-Fix though. Two, to be honest.
- When you loose contact to the player you are healing, you immidiatly loose the speedboost. That means if I am healing a scout and he goes around a sharp corner, I am screwed. It would be great if the speedboost would last a few seconds after the contact broke, so that one can catch up again.
- Double jumps. Or depending on his loadout even triple jumps. Poof, there goes your scout. When you are healing a Scout, you should be able to do doublejumps, too.
I have of course no idea how bad this would be for the balance but I bet people would less hate on the Quick-Fix compared to now. Just some ideas, you know?
Long-time Quick-Fix user, first time caller:
I’ve been using the Quick-Fix since it was created and have a Rage-Enducing Quick-Fix with 1881 ubers on it. I often use the ubers to balance damage taken, since I’m healed at 300% as well.
- To make sure my uber mate doesn’t die while taking heavy fire during my uber, I might use myself as a shield for him to regen back to full for 1 or 2 seconds, then switch back to using him as a shield.
- Another trick I use is using auto-healing on my target while hovering over other players. This lets me see 2 players’ HPs at once, meaning I can easily switch to whoever needs me more.
Here’s my thoughts on your problems:
- I counter this by trying to do “medic parkour” by crouch jumping over hurdles to run /ahead/ of my target. This means I rarely lose my uber buddy.
- If your uber partner uses double jumps to get away from you, it means he doesn’t want your heals anyway so screw him. If he really wants the heals, he’ll find a route you can take. Or use the Crossbow to heal them from long distances: if you miss, it only damages the enemy.











